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Souls Of Innsbrook
With your ship wretched and your crew dead, you must journey forward into an unknown island alone. Through meeting unfamiliar folk and fighting formidable foes you must complete your one and only goal...
Souls Of Innsbrook was my first project I worked on as a Game Designer. I was in charge of designing on the gameplay loop and game feel, narrative, and core mechanics; such as the item system, 'Challenge' System, combat system, dialogue system, and more.
Platform: Windows PC
Engine: Unity, Fungus Package
Duration: 9 Months
Year: 2024-25
Team Size: Started at 3, increased to 6 after first month.
Role: Lead Game Designer, Writer, Programmer.

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